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361. Sticky:[Odyssey 1.1] Nosferatu mechanic change - in Player Features and Ideas Discussion [original thread]
People that think that a nos should be running their intire active tank while boning the targets cap are living in a fantasy world. Its just a leach that tickles available cap FROM then to YOU the effect is not meant to be anything like a neut fo...
- by Muad 'dib - at 2013.06.21 07:58:00
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362. High sec 1v1 Dueling still broken. - in EVE General Discussion [original thread]
Its used properly by many many more than its abused by: there fore it works. Perhaps learn to pick your duals better and perhaps hit scan more often :P
- by Muad 'dib - at 2013.06.20 16:24:00
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363. How get started in eve without leaving : - in EVE General Discussion [original thread]
Keep in mind that eve caters for a certain type of gamer and is FAR more attractive to people who have only a few smaller gaps to play games, so the SP over timer thing is a great way to "progress". Its a game that rewards good planning and patience.
- by Muad 'dib - at 2013.06.20 16:21:00
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364. Make implants cheaper and/or clone jumps more frequent. - in EVE General Discussion [original thread]
I dont see why i cant change my clones as often as i change ship. just twice a day would be a huge improvement. (like remaps, jump available today 2)
- by Muad 'dib - at 2013.06.20 13:23:00
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365. Remove the Sun - in Player Features and Ideas Discussion [original thread]
so you want to play god eeeehhh
- by Muad 'dib - at 2013.06.20 13:18:00
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366. Sensor Disruptors. - in Warfare & Tactics [original thread]
You are not damping them enough. Your dampners will stack, the second one will not be as effective as the first. you need to orbit further out. Also they have a 100% chance to work within optimal range, so you should be getting the full effect ...
- by Muad 'dib - at 2013.06.20 11:35:00
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367. Sticky:[Odyssey 1.1] Nosferatu mechanic change - in Player Features and Ideas Discussion [original thread]
Sakkar Arenith wrote: in effect this means that cruisers can never nosf frigates, and battleships can never nosf BCs/Cruisers. so what? surely a huge cap battery trying to suck a tiny bit of cap from a tiny one would be pointless anyway...
- by Muad 'dib - at 2013.06.20 11:23:00
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368. So, a piece of tritanium - in EVE General Discussion [original thread]
Its to remind you that no matter how many times you get ganked or lose your money you will ways be able to trash 1000's of newb ships, get a stack of trit to gamble on a game of chance, win big and then lose it all over again in some hair brained ...
- by Muad 'dib - at 2013.06.20 10:58:00
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369. This is what I get for not playing the game in a while - in EVE General Discussion [original thread]
asked scotty, he told me to go google the new location of the docking button. scotty is a bit of an ass these days.
- by Muad 'dib - at 2013.06.20 10:53:00
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370. MORE THAN 100 FITS PLEASE - in Player Features and Ideas Discussion [original thread]
100 fittings is generaous for the server side and i have to say i love the fact that when the launcher decides to annihilate all of my cache and settings my beloved fittings are saved. however.... could we have a toggle that flips between local ...
- by Muad 'dib - at 2013.06.20 10:06:00
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371. Walking in Stations as a Social Hub: Business vs Pleasure in Incarna - in Player Features and Ideas Discussion [original thread]
Black Dranzer wrote: Disclaimer: Flying in Space should always take development priority. This idea rests on the understanding that Walking in Stations is, to some extent, inevitable, Its not inevitable jim, Its a spaceship sim
- by Muad 'dib - at 2013.06.20 10:02:00
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372. [Odyssey 1.1] Tech 1 Industrials - in Player Features and Ideas Discussion [original thread]
Whats with all the CPU bub? Cant remember the last time i saw a garbage truck with a better CPU than a fighter jet ;) Fozzie are you leaving it like this cus of some super sekret mega cpu ***** of a module thats going to enable haulers to use mi...
- by Muad 'dib - at 2013.06.20 09:56:00
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373. Allows CEOs to expel members in space - Ideas for solving the previous abuses - in Player Features and Ideas Discussion [original thread]
Would give wormholers the ability to use a core game mechanic in the space they live in too.
- by Muad 'dib - at 2013.06.20 09:52:00
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374. Sticky:[Odyssey 1.1] Nosferatu mechanic change - in Player Features and Ideas Discussion [original thread]
Sounds good to me. Got good cap and a spare high use? use a neut Got crappy cap/hungry ship and a spare high? use a nos The way it was planned to work with the last change, essentially.
- by Muad 'dib - at 2013.06.20 09:49:00
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375. Poor Gamedesign. - in EVE General Discussion [original thread]
are there any videos of how to do this properly?
- by Muad 'dib - at 2013.06.19 17:19:00
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376. Funniest Noob Questions Ever heard - in EVE General Discussion [original thread]
yey immortalized in omgrawr forever! \o/
- by Muad 'dib - at 2013.06.19 17:16:00
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377. A lesson on how to ruin your character in a few seconds - in Warfare & Tactics [original thread]
Loved your tale of isk and woe A lesson learned, a story told and hopefully enough fun had all round to try it all over again :)
- by Muad 'dib - at 2013.06.19 16:23:00
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378. Oh CCP - you clever dogs, you knew the xbox one was going to sink! - in Out of Pod Experience [original thread]
Cyrus Alabel wrote: Confirming CCP has a magic crystal ball that allows them to divine the future of gaming. Running an MMO for ten years? Average MMO lasts..... few years max? Id say they do have a magical crystal ball, yes :)
- by Muad 'dib - at 2013.06.19 15:47:00
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379. Poor Gamedesign. - in EVE General Discussion [original thread]
Jove Death wrote: CCP Falcon wrote: ...I ...uhh ...wait, what was the question again? flippin ell falcon i clicked on the image and nearly got smacked in the face by them woooaaa there Confirming that link gave me two black eyes.
- by Muad 'dib - at 2013.06.19 14:29:00
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380. Poor Gamedesign. - in EVE General Discussion [original thread]
I dont usually overload But when I do, I pay attention.
- by Muad 'dib - at 2013.06.19 13:43:00
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